ARTICLE VI: CROWN QUALIFICATIONS
Section 1. GENERAL INFORMATION
1. All candidates for the offices of Monarch, Regent, Champion, and Heir Apparent must earn a qualifying score (“qual”) in a certain number of categories in a cultural contest known as Crown Qualifications (“Crown Quals”, “quals”).
2. Crown Qualifications will be held once every six (6) months, at least one (1) week prior to crown elections.
a. One chapter shall host the Crown Qualifications, on a rotating schedule.
i. Chapters with Kingdom voting ability may host Kingdom Crown Qualifications on a rotating schedule from North to South.
ii. After all lands have hosted Crown Qualifications the cycle will start over.
iii. Any land has the option to skip their turn hosting Qualifications. Then the next land in line will host.
b. Each chapter may host its own Crown Qualifications on the same weekend, or within a week of Kingdom Quals.
c. Qualifying at the Kingdom Qualifications Westmarch level Crown Qualifications also qualifies a candidate at the local level.
3. The hosting chapter of Crown Qualifications shall appoint an autocrat by the Althing at least two (2) months before the election of the Crown. If no one wishes to autocrat Crown Qualifications, the autocrat shall be the highest ranking uninvolved officer according to the Order of Precedence.
4. The autocrat may adjudicate disputes and handle problems which arise to ensure the smooth running of Crown Qualifications.
5. The person running Crown Qualifications shall distribute the specific requirements and information about Crown Qualifications at least six (6) weeks prior to the event.
Section 2. TIME OF THE CROWN
1. The Time of the Crown is the period from when declarations are due to when a new Monarch is crowned.
2. Any person wishing to run for Monarch, Regent, Champion, Guildmaster of Reeves, or Heir Apparent must declare their intentions publicly and in writing to the Prime Minister one (1) week prior to Crown Qualifications.
3. Cultural and Fighting events of Crown Qualifications shall be held the week after declarations are due. The autocrat of Crown Qualifications may request literature entries over one (1) page be turned in up to two (2) weeks early.
4. The Crown Coronation event shall be run by the Regent within three (3) weeks after elections.
Section 3. QUALIFICATION REQUIREMENTS
1. All qualifications for office must be earned in the Crown Qualifications immediately preceding elections for that office.
2. Candidates for Monarch, Regent, Champion and Heir Apparent must meet the following requirements:
a. Maintain attendance and be a dues-paid member.
b. Pass the reeves test with a 75% score or better.
c. Pass an open book Corpora test with a score of 75% or better.
d. Meet the required number of cultural qualifications in the following:
Sub-Category Entries: Monarch Regent Champion Heir Apparent
Kingdom, Principality, Duchy 7 7 5 3
Barony 5 5 3 2
Shire 3 3 1 1
e. Participate in required number of fighting events in the following table:
Fighting Events: Monarch Regent Champion Heir Apparent
Kingdom, Principality, Duchy 5 5 5 3
Barony 3 3 5 2
Shire 3 3 5 2
3. If a candidate is unable to participate in the fighting events for any reason, fighting requirements may be waived with the joint agreement of the Monarch and the Autocrat of Crown Qualifications.
4. Candidates for a class Guildmaster position must pass a reeves test with a 75% or better.
5. Should no candidates qualify to run for an office, that office may be filled on a pro-tem basis by an Althing vote in order of precedence. All pro-tem officers must be voting eligible.
a. Those that qualified for office but did not declare.
b. Those that entered Crown Qualifications but did not qualify for office.
c. Any voting member.
Section 4. CULTURAL EVENTS
1. Cultural events are held as part of the crown qualifications process and shall consist of seven (7) categories, each of which is broken up into individual sub-categories.
2. Standard sub-categories are listed for each category in the following table. Additional sub-categories may be added if there is interest for at least three (3) entries and the sub-category is published along with the specific requirements for Crown Qualifications.
Category: Garb
Fighting Garb Made for wear on the battlefield
Court Garb Made for wear during Court or formal functions
Monster Garb Made for portrayal of a monster class
Other Garb Garb not covered within the other Garb events
Garb Accessory Belts, pouches, favors, but not jewelry.
Category: Art
Flat Art 2-D artistic medium (illustrations, painting, etc.)
3-D Art All three-dimensional artistic mediums
Needlework Embroidery, latch hook, cross-stitch, knitting, beadwork, etc. (Non-Machine)
Jewelry Items made to be worn as jewelry
Digital Media Photography, movies, web pages or digital enhanced art.
Category: Literature
Fiction Any fictional work
Non-Fiction Work based on factual events
Battlegame Description of a new game to play with Amtgard rules
Poetry Any type of Poetry
Category: Cooking
Main Dish Food served as a main course
Side dish Food or condiment served to accompany a meal
Beverage Any beverage and may be alcoholic
Dessert Food served primarily as a dessert
Category: Construction
Weapon Weapons legal for Amtgard use
Shield Shields legal for Amtgard use
Armor Any form of armor for Amtgard use
Banner Any banner construction
Active Construction Items made for battlefield use not covered by other events
Passive Construction Items not for battlefield use and not already covered by other events
Category: Bardic
Singing Singing with or without accompaniment
Instrumental Music Any musical performance with an instrument
Dance Any form of dancing or choreographed movement
Recitation Story, poetry, comedy, drama, etc.
Category: Rose
Rose Items donated that impact Amtgard.
3. All entries (or “items”) except cooking must be related in some way to Amtgard or the related genres. Documentation notating such is encouraged.
4. All cooking entries
a. Should be made primarily from scratch
b. Should include enough for all judges to get an adequate taste of the entry
c. Should include a copy of the recipe used, including a detailed list of ingredients for allergy considerations
5. All entries must be signed in within the time constraints set forth by the autocrat of Crown Qualifications.
6. All entries into Cultural Events must be the individual work of the entrant or be listed as a joint entry.
a. No more than one (1) qualifying entry may be a joint entry.
b. A joint entry is defined as an entry where less than 75% of the work was done by one person.
7. An entry is considered to have received a qualifying score if it receives an average score of 3.0 from the judges.
8. Only one (1) qualification may be received per contestant from each sub-category.
9. No item may be entered in more than one (1) sub-category.
10. Items entered in inappropriate sub-categories may be moved to other sub-categories by the autocrat of Crown Qualifications, with the consent of the majority of the judges.
a. Consultation should be given to the entrant by the autocrat of the Crown Qualification Event
11. Should beverages be alcoholic, they shall be judged at a different time and location than the other cultural events unless the location used permits alcohol. All judges for alcoholic beverages must be at least 21 years of age.
12. A strategic gaming category may be held with the approval of the Autocrat, including--but not limited to--games such as chess, pente, etc.
a. The winner of the strategic gaming category shall receive an extra cultural qualification providing at least five (5) people participate in the event.
b. A qualification earned from strategic gaming may only be counted once towards becoming Arts and Sciences Champion and will only receive a score of 3.0.
Section 5. JUDGING
1. Each entry in the Cultural Events of Crown Qualifications will be judged by a panel of at least five (5) judges appointed by the autocrat of Crown Qualifications.
2. All entries will be scored in increments of .1 on a scale of 1.0 to 5.0 by each judge, with 3.0 being a qualifying score and 5.0 being a perfect score.
a. If no score is given by the judge, then that is considered a null score, and will not impact the average score for that item.
3. All judges are expected to be unbiased and impartial.
4. Entries shall be judged on their own merits, and never in comparison to other entries.
5. Each entry will have all the judge's scores averaged to produce its final score.
6. An individual’s Arts and Sciences score shall be determined using the following:
a. In the case of multiple entries in the same sub-category, the highest scoring of them will be used to score that sub-category.
b. The top seven (7) sub-category scores will be added together to determine the Arts and Sciences Score.
7. The individual with the highest Arts and Sciences Score shall be the Cultural Champion.
Section 6. FIGHTING EVENTS
1. The Fighting Events (“Warmaster”) are held as part of the Crown Qualifications process and shall consist of five (5) events, as follows:
a. Single short sword
b. Double short swords
c. Short sword and shield
d. Great weapon, or any weapon over five feet in length
e. Open weapon, with no more than one weapon or one shield per hand.
2. All events shall be held on the same day as the Crown Qualifications Cultural Events.
3. All combatants must be signed in within the time constraints set forth by the autocrat of Crown Qualifications.
4. The overall winner of the Fighting Events shall be the Warmaster. The Warmaster is determined by giving three (5) points for first place in an event, two (3) points for second, one (1) point for third, and half a point (.5) for each individual win in the case of a tie, with the Warmaster determined as the combatant with the most points.
Section 7. MIDREIGN EVENT
1. The cultural competition (“Dragonmaster”), is held in the same manner as per the Cultural Events of Crown Qualifications, except where noted.
a. An individual’s Arts and Sciences score shall be determined by:
i. In the case of multiple entries in the same sub-category, the highest scoring of them will be used to score that sub-category
ii. The top five (5) event scores will be added together to determine the Arts and Sciences Score.
b. The individual with the highest Arts and Sciences Score shall be the winner.
c. The winner will be known as Dragonmaster until the next Dragonmaster competition.
2. The fighting events (“Weaponmaster”) are held as part of the Midreign event, in the same manner as the Warmaster tournament.
a. The winner shall be known as Weaponmaster until the next Weaponmaster tournament.
3. Both Dragonmaster and Weaponmaster will be held on the same day in the same location.