Monsters have two key numbers associated with them (and these may not be directly related).
First, the monster level required to play them. This is based on how complex the monster is.
Second, the Power Rating, identifying how powerful the monster is relative to a regular player class.
Example: Orc is a Level 3 monster, with a PR of 2.
Example: wrote:Orc
PR: 2
Level: 3
Armor: 2 points (worn)
Weapons and Shields: All melee, Medium
Abilities and Traits
Immune to Command (T)
Berserk
Fight After Death 1/Refresh
Adrenaline 1/life
Scavenge 3/life
Harden (self-only) 1/life
Additionally, there is a new Look the Part concept being designed, whereby a player my wear garb that portrays a monster really well, while playing a traditional class. Doing so will give an Alternate Look the Part bonus that replaces the classes natural one with a low powered monster ability related to that monster. No, not every monster is getting one, but some of the more common humanoids are. Now your Elvish persona actually matters!
Example: wrote:Race: Elf
Garb: Pointed ears
Description: Elves are the longest lived of all the civilized races. Their thin limbs and beautiful features cause many races to underestimate the Elven Nation – much to the dismay of any enemy who has lost a war to the graceful elves.
If you qualify for Look the Part, you may, optionally, switch out your Look the Part bonus for the following ability:
Tracking (Ex) 1/Refresh, Charge x4
Looking for feedback.
What are your thoughts on these concepts?
How do you feel about monsters not needing to be 6th level to get all the goodies?
Would you feel you wasted leveling up because you your favorite monster does not require 6th level?
Does a system without levels make monsters simpler?
Would this make planning your battlegames easier or harder?