Title: Belial Peaks Always the Quest Chronicles: Intro
Genre: Fantasy
Description: At Belial Peaks and a few other parks we use a play-by-post system to adventure even when we aren't at park. That system is called Always the Quest, and this is an introduction to my interpretation of the lore of Always the Quest.
Feedback: I'm looking for grammatical, and spelling feedback primarily.
Allow us first to speak of the realm of Amtgardia. A fantastical realm with no concrete borders, no beginning, no end. A realm that exists tangential to our reality, of this we’ve known about for near the last half century. Yet much like we still don’t know the source of our own reality, who knows what the source of this realm truly is. The two influence one another in a way both just within, and just without our comprehension. The land of Amtgardia is populated with people from reality, people whose hearts crave fantasy. Sadly not all whose hearts crave fantasy find their way to the realm of Amtgardia, and of those who do some become lost amidst the realm, or even must leave due to realities demands.
Within this larger realm we zoom into just a single kingdom of Amtgardia, the kingdom of Westmarch. A kingdom covered in a powerful mist that makes travel out of civilizations a gamble at best, and a death sentence at worst. And within this larger kingdom, we zoom in yet again to the land of Belial Peaks. A land comprising those societies hath deemed worthless, but here, together they’ve a second chance to find purpose in their lives. This is the land I’ve been tasked with chronicling. Across my chronicles many questors have come and gone from Belial Peaks, some journeys are lengthy, and others brief. As I chronicle further I fear this pattern is doomed to repeat. Not all stories reach their conclusion in reality after all.
Allow me to now speak of the beings of creation. Every lore across both reality and fantasy has their own version of these beings, some call them “gods” others call them “divinity” or “saviors” but in truth their exact shape or form is irrelevant. Much the same way a rose’s name doth not taint it’s scent, the beings of creation care not what they are called. Within the realm of Amtgardia the beings of creation are both silent and loud, both seen and unseen, their influence impossible to ignore, yet their existence easy to write off. I am unable to attest to the beings of creation that I have not seen at work myself, I can however attest to the one’s I have seen directly use their power. They seem to want that which they have created to be explored, like a child with a sketch they want us to witness every inch of their works.
We spoke before of the mist and it’s innate danger, and we’ve spoken of the beings of creation and their supposed desire. So the two forces find themselves at an impasse, an impenetrable mist hangs over a kingdom created to be explored. In an attempt to not infuriate the Watcher in the Mist, the beings of creation only lift the mist through chosen champions. Each of these champions is given the task of chronicling the maps and tales that take place in their respective land. I as aforementioned am Belial Peaks’ chronicler, and by extension Nazyshi’s champion. Nazyshi takes the form of a purple dragon with galaxies within his wings, and eyes akin to white stars. I know for certain he is the being of creation who created the lands that surround Belial Peaks.
I believe I’ve explained all that is necessary for anyone reading this to understand the tales I chronicle.